Paper Prototype
Last week we unveiled our prototypes to our focus group and the teacher, from which we received useful feedback.
The prototype looked like this:
The players moved in a grid environment and interacted with each other using different ability cards.
All players had 4 basic cards, Defend, Attack, Diagonal Jump and Vertical Jump, and a Special Attack card that was different for every character.
These are the basic cards. Each player has one of each and each card has a cooldown period of two turns.
And these are the special attack cards, with their respective character below.
We are going to focus mainly on digital prototypes so this will be our final iteration of this paper version.
78503 - Alexandre Poeira
The prototype looked like this:
The players moved in a grid environment and interacted with each other using different ability cards.
All players had 4 basic cards, Defend, Attack, Diagonal Jump and Vertical Jump, and a Special Attack card that was different for every character.
These are the basic cards. Each player has one of each and each card has a cooldown period of two turns.
And these are the special attack cards, with their respective character below.
The Chemist can launch a
ranged attack in an arc in a range of 6 spaces, the Civil Engineer can do an
attack that does double damage in the 4 spaces adjacent in any direction, the
Computer Engineer can lower his percentage by 50% and the Artist can push a player
at choice for 3 spaces in any direction.
We are going to focus mainly on digital prototypes so this will be our final iteration of this paper version.
78503 - Alexandre Poeira



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