Origins of UniBRAWL!

For this post we are going to talk about the origin of the idea for the game.

We were talking about which genre of game we would like to make but we couldn't decide on one without also deciding on a premise for the game, which we found to be much more important.

As such, we came up with the idea of over-the-top caricatures of university student stereotypes, like the informatic students that use glasses and buttoned-up shirts or the not-caring and crass civil engineering students, a university brawl! 
It was also based on the brawls that the IST courses do nowadays with their freshmen vs other courses freshmen, with shouting matches, but in this case it would be full-fledged fighting, a brawl to determine which course is the best!
First draft of UniBRAWL
We also decided on a Smash-like game instead of a full-fledged fighting game because we could integrate it into a single-player mode without changing the gameplay too much and it would be easier to balance and simplify. 
Instead of full movesets with combos and counters we have two attack buttons, one for normal attacks and another for special attacks, and when it's clicked while the D-pad (or directional arrows) are in a certain position, it does a different attack. This simplifies stuff for us and allows us to better balance the game, since we will have to design only 8 moves for each character moveset!

That's all for the origins of UniBRAWL and its conception! 

 78503 - Alexandre Poeira

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